Knights of Glory and Beer

Serving the online community since 1997

The Armed Forces


Structure

The following document defines KGB's Armed Forces. Armed Forces are specific to each KGB FACTION and report to the FACTION LEADER (High Chancellor) in each gaming world / server. Information on KGB Faction Government can be found in the KGB Constitution, specifically the KGB Articles of Confederation located HERE.

Goals

The Armed Forces of the Knights of Glory and Beer represent the teeth of enforcement of KGB policy and will. KGB Armed Forces have a long and proud history of up competitive greatness. The complex system below offers members of the Armed Forces a structured system based on recognition of bravery and greatness in the enforcement of the KGB code.

Enlistment

All members of KGB are encouraged to enlist in the military. To qualify for enlistment, an applicant must be willing to dedicate all of their efforts to upholding the following oath:

I _ , having been appointed to the KGB Armed Forces under the conditions indicated in this document, do accept such appointment and do solemnly swear (or affirm) that I will support and defend the Constitution of the Knights of Glory and Beer (KGB) against all enemies, foreign and domestic, that I will bear true faith and allegiance to the same; that I take this obligation freely, without any mental reservation or purpose of evasion; and that I will well and faithfully discharge the duties of the office on which I am about to enter.

Faction Ranks

The following shows the command strcture of the armies of the Knights of Glory and Beer. Comand Flows from top to bottom, left to right. New KGB members start at the rank of Knight. Any rank is attainable. Click on a rank to see more information about its role and any responsabilities.

Ranks of the Army


High Chancellor

High Chancellor

The rank of High Chancellor is essentially the Guildmaster of KGB in a specific gaming world or game server

Responsibilities

Overall leader of all KGB forces in a specific KGB Faction with the assistance of Chancellors, Vice Chancellors, and Military Leadership. See KGB Constitution and Articles of Confederation for further details.

Admiral of the Navy

Admiral of the Navy

When a faction where vessels or ships are possible, The Faction High Chancellor will appoint a (A5) Admiral of the KGB Navy. The 5 Star Admiral will be responsible for Naval management and will oversee all KGB owned shipping. Depending on the size of the fleet. The A5 may appoint additional Admirals ranging in rank from A1 (1 Star) to A4 (4 Star). Admirals report to the faction High Chancellor, and ultimately, the KGB High King / Queen. Naval command carries no jurisdiction over Army or Marine forces.

Ship's Captain

Ship's Captain

On per incident basis, Naval Command appoints a SHIPS CAPTAIN. This individual will be the overall commander of that vessel, and all assigned crew. This commander has the last word when it comes to an individual ship, the safety of its crew, and the success of it's orders / mission. The CAPTAIN will designate assigned crew and duties before a ship or vessel departs.

Army / Marine forces aboard ship

Army forces not assigned to the ships crew will report to the commanding Army officer on board. These forces will be self sufficient. When necessary, the SHIPS CAPTAIN may be required to disengage and must put the safety of his or her ship above the Army / Marine forces. CAPTAINS will do their best to support ground forces whenever possible.

General of the Army

General of the Army

The positions of General of the Army (G5) was created by the High King / Queen to organize, focus on and run the KGB Military. Reporting to the High Chancellor, The G5s are responsible for all ongoing military actions and are the top of the military chain of command. There will be no more than two G5s at anytime.

Responsibilities

The G5s are directly responsible for the performance and actions of all military personnel as well as large scale tactical operations at the highest level. G5s have direct input on promotions, demotions, and awards. The G5s will plan and organize all major military actions and is charged with making the KGB military the best they can be.

Requirements

  • Proven warrior and tactician
  • Appointed by the High King

Limitations

Leading the KGB Armed forces has proven to be a extremely difficult position. The former Warlord position saw high turn over and burn out. The new system can have up to two Five Star Generals which is designed to relieve some of the pressure placed on the huge responsibility of this position.

Knight General

Knight General

Reporting to the Generals of the Army, Generals are the site commanders and help to administrate the Military of their Divisions.

Responsibilities

They are ultimately responsible for the tactics and discipline of KGB group commanders.

Requirements

  • Proven warrior and tactician

Field General

Field General

Reporting to the 5 Star General, Field General's only concern is leading in a tactical role on site in times of war.

Responsibilities

The Field General is the Champion of the command staff. They have shown countless times that they understand the art of war and how to lead others to victory. They have one concern only: Winning battles. A Field General will take charge of a mission or battle only if there are no other Generals who wish command. They are above all Knight Colonels, Knight Captains, and Lieutenants.

Requirements

  • Extensive experience leading large battle forces with superior tactics.

Limitations

Not involved in the administration side of command

Knight Colonel

Knight Colonel

A Knight Colonel reports to the Generals and is the ranking officer for group level operations. Knight Captains report the Colonel and there is usually 1 Colonel to every 3 to 4 Captains. Colonels keep the Captains organized and on task and ensure that the Captains are a tight knit and functional combat unit.

Responsibilities

A Knight Colonel is responsible for reviewing, maintaining and improving the status of the troops in his division (Captains). He is required to undertake whatever training is necessary for his troops. Enlisted Members are bound by honor to follow the orders assigned to them by their Knight Colonel.

Requirements

  • Must posses the people skills and respect needed to keep group leaders working together and winning on the battlefield.

Knight Captain

Knight Captain

Knight Captains command on the group level. The lead a group of KGBers in battle in coordination of the lead tactical officer. They also lead PVE, and scouting operations.

Responsibilities

Captains help to train and create tight combat teams that work well together and compliment each other. Captians must take tactical direction from their superiors as part of a larger team dedicated to winning on the battle field.

Requirements

  • Must posses the people skills and the respect needed to keep group members working together and winning on the battlefield.

Lieutenant

Lieutenant

Lieutenants generally command on the group level. Higher ranking leaders that are not fully active may retain this rank until they return to active duty. Armed Forces Leadership Consultants may also carry the rank of Lieutenant.

Responsibilities

Depending on their role, this is the basic level for Armed Forces command.

Paladin

Paladin

Paladins do not fall under Military rule for they are the spiritual branch of the KGB. Our Paladin brothers focus on one thing and one thing only, the art of War. Leaving their ranks and titles behind, they have sworn their lives to the art of combat. Creating a new order in the KGB, these men have been chosen to follow the path of the Paladin. They will not be distracted with Guild Politics. Combat is their religion, and new techniques and fighting evil will be their focus.

Out of respect for this order, it is forbidden to request to join. If you are to be a Paladin, you will be approached. Only the Paladins know when the time is right for you to become one. One should always show respect toward these disciples of war, as they represent combat in its purest form.

KGB Paladin is not a leadership rank, it is a special order of Citizen that focuses on PVP combat and report directly to the KGB High Chancellor rank.

Order of the KGB Paladins Rules of Conduct

The following are the rules of the Order of the KGB Paladins that every member is to follow. Violations of these rules will result in review and punishment per the KGB Supreme Court and removal from the Order of the KGB Paladins upon conviction of a single offense.

  1. Presentation and Communication KGB Paladins will treat all persons (Friends and Foes alike) with respect in all forms of communication at all times. No Member of the KGB will use racial slurs under any circumstances. KGB Members will present themselves as honorable, respectable, and chivalrous at all time with no exceptions!
  2. Knowledge You are expected to be educated in the rules and regulations of KGB, and keep up to date on current events and needs. All Paladins are expected to check the KGB Oracle on a regular basis. Lack of knowledge is not a defense against violations of KGB's ever changing laws.
  3. Loyalty You are expected to obey the wishes of the guild leadership (High Chancellor and above) and follow the rules and regulations of the guild at all times without question. There are ways to question the conduct of Guild leaders if you feel that they are not following the KGB code. This should be done after you have performed your duty, as the Commander will be held directly responsible for their decisions and orders. The KGB High King and Prime Ministers are always there to discuss the actions of Guild leadership.
  4. Personal Conduct KGB Paladins will never be involved in lying to, cheating of, stealing from, or harming the innocent. As a member of KGB it is your responsibility to enforce the code and mission. You must take all of the conduct guidelines into consideration as you perform your duty.
  5. Assistance and Association You are a Paladin of KGB first. You must be prepared to put guild goals ahead of your own, and your loyally to the Guild above personal friendships and relationships. All Paladins are expected to perform their duty at all times.

Marshal

Marshal

KGB Marshals of Justice Division

The Marshals of Justice have a unique historic background in the Knights of Glory and Beer (See Original Definition). Today, Marshals serve a much different purpose:

Current Role

The KGB Marshals of Justice division is activated when KGB holds a property in any Faction that requires policing and defense. The Marshals #1 priority is to patrol, protect, and defend KGB assets and citizens. A Provost Marshal is selected to lead this important division to ensure Faction progress.

Historic Role of the KGB Marshals of Justice (disbanded after UO era)

A ministerial officer, appointed by the General of the Army (G5) with approval from the High King of KGB, to execute the process of the courts, Laws, and Code of the KGB Constitution. These special officers will fall under the command of the General of the Army (G5). As a KGB Marshal of Justice, these individuals have a "license to enforce KGB justice and to terminate potential enemies without question. A Marshal may use his or her judgment to determine is necessary to deal with complex problems of enforcement beyond the scope of the standard military. Marshals are only required to follow orders from the Provost General of the Army (G5), The Supreme Court, and the High King. KGB Marshals will wear the Guild title of Marshal of Justice at all times.

Requirements

  • Must hold the rank of KGB Knight or above

Champion

Champion

KGB Champions are selected by FACTION LEVEL MILITARY LEADERSHIP. The Champion rank is attained by proving yourself ELITE in combat situations and close knit group combat. The KGB Champions have their own private form and are considered the SPECIAL FORCES branch of KGB. Guild resources will be provided to keep the champions fighting. This means less farming and more fighting.

Requirements

  • The rank of champion is granted based on dedication to combat and not seniority.
  • Champions must follow orders and the code.
  • Champions do not EMO rage or complain.
  • A Champion's goal is to perfect group tactics and be the best they can be.

How does one become a Champion?

The rank of Champion is not a clique, and is open to all. There is no limit on the number of Champions. To be considered for this rank you need to do the following:

  • When the call goes out for PvP groups, heed the call, and show your dedication to group victory and tactic development.
  • Obey the leadership. Dont test or challenge commands in combat. Take a leader in 1 on 1 Vent channel and discuss suggestions or ask questions.
  • Dont whine, complain, Emo Rage, Point Fingers, etc. Again is you have something to say, then pull a leader into 1v1.
  • BE READY FOR COMBAT! Have you equipment staged and be on Ready 5 (Five minutes lead time to PVP)
  • Finally, you dont have to be the best PVPer, you just have to try hard, and obey the rules above! Skills will come with time.

If you do all these things, you will be noticed by leadership, and they will approach you. It is never appropriate to ask for the Champion rank. Get involved, do what is asked by those above, and you will be considered.

Questions? Contact any KGB Military Officer.

Goals

To allow a group of dedicated Elite PvPers to focus on group based PvP and nothing else. The guild as a whole will do its best to support this group with resources to keep them fighting as much as possible.

Supreme Knight

Supreme Knight

The rank of KGB SUPREME KNIGHT is the highest enlisted rank. This position of respect is held by KGB's long time veterans that have made a major contribution to the organization as a whole. Good behavior over the long hall, sacrifice, and commitment are all important attributes of a SUPREME KNIGHT.

Requirements

  • 5 Years of KGB Membership and at least 1 year of consistent activity in any KGB Faction
  • Recommendation from a KGB General
  • Majority vote from the KGB Senate and Federal Faction *Approval by a KGB Federal Faction Executive (High King / Queen, Prime Minister)

Limitations

This is a military enlisted rank and not a command rank. It represents your commitment to KGB, your accomplishments, and your seniority.

High Knight

High Knight

The rank of KGB HIGH KNIGHT is the second highest enlisted rank. This position of respect is held by KGB veterans that have made a mark for themselves and serve as examples to the rest of the guild in behavior, dedication, and commitment.

Requirements

  • 3 Years of KGB Membership and at least 1 year of consistent activity in any KGB Faction
  • Majority vote from the KGB Senate and Federal Faction
  • Approval by a KGB Federal Faction Executive (High King / Queen, Prime Minister)

Limitations

This is a military enlisted rank and not a command rank. It represents your commitment to KGB, your accomplishments, and your seniority.

Master Knight

Master Knight

Having proven themselves in combat, Knights may take on the title of Master Knight. The Master Knight is well experienced in the art of war. Having finished honing their primary combat skills, Master Knights often begin to diversify learning other combat disciplines.

Requirements

  • 1 Year of KGB Membership and at least 1 year of consistent activity in any KGB Faction
  • Majority vote from the KGB Senate and Federal Faction
  • Approval by a KGB Federal Faction Executive (High King / Queen, Prime Minister)

Limitations

This is a military enlisted rank and not a command rank. It represents your commitment to KGB, your accomplishments, and your seniority.

Knight

Knight

The Knight represents the embodiment of the ideals of The KGB. They must demonstrate both Honor and Valor while enforcing the will of the KGB. A Knight demonstrate the art of virtuous living while preserving the good name of the Knights of Glory and Beer.

Requirements

Granted upon completing the KGB Citizenship process.