Knights of Glory and Beer

Serving the online community since 1997

The KGB Articles of Confederation


last updated January 2016

Section 1: Overview

KGB is involved in many online game worlds. KGB Citizenship entitles you to take part in any game world that KGB is involved in. When KGB's involvement grows, the (GM10) High King / High Queen or (GM5) King / Queen may declare that game world a "Faction". A faction will be assigned a leadership team. This leadership rank applies to the assigned faction only. All citizens are invited to take part in the faction and follow the leadership assigned.

Section 2: Faction Types

Clause 1: KGB Faction leaders have have the option to make their faction either a "KGB Faction State" or a "KGB Federal Faction". KGB Federal Factions would use all federal processes and its members would always be full KGB Citizens. KGB Faction States would use something called the Faction Membership System. This essentially gives the Faction State leadership virtual autonomy when it comes to processes, rules, and membership.

Clause 2: KGB FEDERAL FACTION - A Federal Faction is closely tied to the KGB Federal Government and follows documented federal processes for things like membership. KGB Federal Faction's use full KGB citizenship as a standard of membership in the said faction. Details are listed in SECTION 3.

Clause 3: KGB FACTION STATE - Faction states are essentially autonomous States within the KGB system. They manage their own members, rules, and processes. They are only required to follow the guidelines of the KGB Constitution, Bill of Rights, and Articles of Confederation. Faction State Members could opt to also apply for full KGB Citizenship, thus adding all the rights and privileges of KGB Citizenship. The details of this type of faction are listed below:

Clause 3A: FACTION STATE MEMBERSHIP - The Faction leadership can use any method or process they wish to manage membership within the Faction State. At the same time, a faction could use the formal KGB membership process if they chose to, but this would not be a requirement.

  1. Faction Membership grants rights in that specific faction only.
  2. KGB Faction Members would wear the title "XXX KGB Member" where XXX is the name of the game or faction. (KGB Citizens wear the title of "Knight")
  3. KGB Faction Members are subject to Membership guidelines as defined in by the autonomous Faction Leadership
  4. Faction members could become full KGB citizens by following the Federal Membership process to KGB proper, or just remain a member of the specific faction. Full KGB Citizens would have all the rights and protections of the KGB constitution, however, faction leadership could remove a KGB citizen from their Faction State, thereby forcing the KGB citizen to abide by KGB General Order #1 and either leave the game server, or resign from KGB proper.

Clause 3B: FACTION STATE LEADERSHIP REQUIREMENTS

  1. All Faction State Non-military Leaders (High Chancellor, Chancellors, and Vice Chancellors) must be full KGB Citizens.
  2. Faction State Military Leaders are not required to have full KGB Citizenship below the rank of General. All Generals (G1-G5) must be full KGB Citizens.

Clause 3C: KGB CITIZENS IN A FACTION STATE

  1. Full KGB Citizens may join a KGB FACTION STATE if they meet the membership guidelines as set by the Faction State Leadership.
  2. Faction Leadership can remove a KGB citizen from their Faction State without question, thereby forcing the KGB citizen to abide by KGB General Order #1 and either leave the game server, or resign from KGB proper. A KGB Citizen that is removed from any Faction State Membership would lose access to those resources dedicated to the specific Faction State.
  3. Faction State Leadership cannot affect a KGB Citizens citizenship status, even if they are removed from a Faction State. They only retain jurisdiction in they specific Faction State. Faction State Leadership could in extreme cases lobby the KGB Federal Government to remove a KGB Citizen via the KGB Federal Court system.

Clause 3D: FACTION RULES AND SERVICES

  1. Faction States would only be required to follow the rules as stated in the Articles of Confederation, specifically the leadership selection, 60 day review (Which the voting is managed by the federal faction). All other aspects of the faction would be up to the Faction Leadership.
  2. Forums would be created on the Oracle with partitioned membership by the KGB Federal Government. The Faction leader would decide if they wanted the members of KGB proper to have access by default or not.
  3. Faction State High Chancellors would be granted Oracle Moderator Status so they could administer their forums. A special SECURE forum would be monitored by the Federal Government for adding access to Faction State Resources
  4. All Faction State Executive Leadership (F5 - F2) would be given Administrator access to KGB United Ventrilo.
  5. Faction Members would be allowed full vent access, as well as access to all services provided to that faction by the Federal Government.
  6. Hall of fame recognition, as well as awards and ranks are only be available to full KGB citizens.

Section 3: Faction Leadership Position and Structure

Clause 1: The rank of High Chancellor is essentially the Guildmaster of KGB in a specific gaming world or game server. The High Chancellor once selected, would form his own government and be responsible for the day to day operation of our presence on his/her specific gaming world or server.

Clause 2: The ranks of Chancellor and Vice Chancellor are chosen by the High Chancellor and serve the same term. These offices are second and third in command and support the High Chancellor in the day to day operation of our presence on his/her specific gaming world or server.

Clause 3: The G5 or commanding General(s) focus on military organization and tactics without the burden of administrative duties. They report directly to the High Chancellor.

Clause 4: All Faction governments, both Federal and State report to the KGB Federal Government and ultimately to the KGB Constitution.

Clause 5: Faction authority applies to the specific assigned faction only. Officers may visit and be involved in other factions, but do not carry cross faction authority.

The following represents the chain of command listing command ranks only:

FEDERAL GOVERNMENT

  1. GM10 - High King/High Queen
  2. GM5 - King/Queen
  3. GM4 - Prime Ministers
  4. GM3 - Chief of Staff

The rank of Chief of Staff is not defined in the Constitution. The Chief of Staff carries out day to day operations in service to the federal government. They carry the authority of the (GM10) High King / High Queen or (GM5) King / Queen but may only act in their service and not independently.

FEDERAL AND STATE FACTION LEADERSHIP STRUCTURE

  1. GM2/F5 - High Chancellor
  2. F4 - Chancellors
  3. F3 - Vice Chancellors
  4. F2 / G5 - 5 Star General

High Chancellor (Faction Leader) - The High Chancellor is the leader of a KGB Faction. This is essentially the GuildMaster of KGB's presence in a specific gaming world or server. The High Chancellor reports to the (GM10) High King / High Queen or (GM5) King / Queen and the KGB Federal Faction.

Chancellors - The rank of Chancellor is the second in command of the Faction and reports to the High Chancellor. There can be multiple Chancellors in any faction based on the requirements of the High Chancellor. The position of Chancellor is carries the powers of the High Chancellor in his or her absence and is involved in decision making across the board as well as filling in and assisting for Vice Chancellor's as needed.

Vice Chancellors (Department Heads) - The rank of Vice Chancellor carries specific duties and heads specific departments as needed and created by the High Chancellor.

Examples of this are:

The High Chancellor creates departments headed by Vice Chancellors as needed in each Faction and depending on the requirements each factions specific situation.

Chancellors and Vice Chancellors ARE NOT MILITARY COMMANDERS. For details on the Faction Command Structure, see the KGB ARMED FORCES PAGE.

Section 4: Powers

Clause 1: The High Chancellor shall have the following powers:

Clause 2: To fill all Vacancies that may happen within their faction

Clause 3: To remove a member or officer of KGB from their factions stone/roster/TS/Vent immediately at any time.

FEDERAL FACTION ONLY - In such a case, it should then go IMMEDIATELY to the Court and the Senate , and the faction leadership should be REQUIRED to submit an incident report to Court/Senate/HK/Someone explaining why it was necessary, what charges they wish to bring, etc. Faction States have their own system for law enforcement, etc.

Clause 4: To establish special rules of Membership, and uniform rules of engagement for their specific faction.

Clause 5: To declare War, grant Letters of Marquee and Reprisal, and make Rules concerning Captures on Land and Water within their specific faction;

Clause 6: To make all Faction specific decisions in support of day to day operation of KGB's presence in a specific world or server.

Section 5: Faction Creation and Maintaining Office

Clause 1: The (GM10) High King / High Queen or (GM5) King / Queen shall appoint the High Chancellor of a newly formed faction

Clause 2: The appointed High Chancellor will have 7 days to appoint the other key positions in his or her faction. A High Chancellor would need to appoint a Chancellor and a Vice Chancellor, as well as a Commanding General(s). Failure to complete this duty would result in the required resignation of the High Chancellor and the process would begin again.

Clause 3: Every 60 days, the (GM10) High King / High Queen or (GM5) King / Queen, with the support of Federal Officers, would hold a vote of confidence (1st of every other month). Citizens involved in a specific faction would be required to vote for or against confidence in the current Faction leadership. A Citizen should not vote regarding factions they are NOT involved in. Majority rules. If the current High Chancellor is approved by the membership, then they and their cabinet would remain in office, if voted against, the (GM10) High King / High Queen or (GM5) King / Queen would appoint a new High Chancellor.

FACTION STATE SPECIFIC - If a leader loses a vote of confidence in a Faction State, then the FACTION STATE membership would vote on a replacement. The KGB Federal Government does not have the jurisdiction to appoint or remove any officer in a FACTION STATE outside of a loss of confidence vote.

Clause 4: FEDERAL FACTION ONLY - Any full member of any faction may call for an election at anytime. This is accomplished by making a petition that at least 50% of the active membership of the said faction signs. At that time, the (GM10) High King / High Queen or (GM5) King / Queen would hold an election within 10 days of the submission of such a petition.

Clause 5: Elections will be administered by the Prime Ministers under the supervision of the (GM10) High King / High Queen or (GM5) King / Queen, and Prime Ministers. Elections will occur on the 1st of every other month.

Section 6: Holding a Government Office or Military Rank

Clause 1: The key to this new government is being ACTIVE. Your Nobility / Status title is permanent, but in order to hold a Military Position or Government Office you MUST be ACTIVE. ACTIVE means playing the game that the Faction you hold office in on a regular basis, and completing all the tasks required by that office. You can only hold office in ONE FACTION at a time. Your noble title stays with you where ever you go, but to hold office in two factions would be counter productive. If you find yourself losing interest in a game you hold office in, plan on resigning and letting someone who is ACTIVE take over. All Factions DEPEND on the involvement of their Officers, if you hold a position, stay committed or do your Nation a favor and step aside. If you remain in office when you are inactive, you will be asked to step down. REMEMBER YOU ALWAYS KEEP YOUR NOBLE TITLE AND STATUS! Know the difference.